The Pew Center called the 149-page study — “Millennials: Confident. Connected. Open to Change” — the most ambitious examination to date of the age group. The study dubbed the young adults history’s first “always connected” generation, treating phones and other shiny handheld devices almost like body parts.
Ron Marvin talks about the efforts he made to convert his small apartment into a beautiful home. He has used intelligent choice of paint colors for the walls as well as the entrance way to gie a bigger look to his apartment. His unique taste in lamps and lighting has enhanced the beauty of his place. To our big surprise he reveals that most of the furniture and lamps had been purchased from a flea market!
Curious Displays functions simultaneously as a form of design research and as a proposal for a new product, a future display technology.
The project explores our relationship with devices and technology by examining the multi-dimensionality of communication and the complexity of social behavior and interaction. In its essence, the project functions as a piece of design fiction, considering the fluctuating nature of our present engagement with media technology and providing futurist imaginings of other ways of being.
Curious Displays is a product proposal for a new platform for display technology. Instead of a fixed form factor screen, the display surface is instead broken up into hundreds of ½ inch display blocks. Each block operates independently as a self-contained unit, and has full mobility, allowing movement across any physical surface. The blocks operate independently of one another, but are aware of the position and role relative to the rest of the system. With this awareness, the blocks are able to coordinate with the other blocks to reconfigure their positioning to form larger display surfaces and forms depending on purpose and function. In this way, the blocks become a physical embodiment of digital media, and act as a vehicle for the physical manifestation of what typically exists only in the virtual space of the screen. Continue reading →
A new type of way to interface with computers which I think makes a lot of sense in some situations. For example, the scenario played out in the video when both your hands are full with groceries and you want to open the trunk.
Winslow Burleson and Rosalind W Picard, Evidence for Gender Specific Approaches to the Development of Emotionally Intelligent Learning Companions,” IEEE Intelligent Systems, Special issue on Intelligent Educational Systems – Jul/Aug ’07, [pdf] also [here]
John Zimmerman (2003) Exploring the role of emotion in the interaction design of digital music players, in DPPI ’03: Proceedings of the 2003 international conference on Designing pleasurable products and interfaces, 152-153 [pdf] also [here]